Archived page.
This is an archived copy of my old (academic) homepage formerly hosted at Chalmers. It is no longer being updated.
This page contains information and resources related to the Real Time Volumetric Shadows using Polygonal Light Volumes by myself, Erik Sintorn and Ulf Assarsson. The algorithm itself is described in the paper ;-).
Below, there are some resources that might be helpful in implementing this algorithm/technique.
The algorithm relies on efficient computation of the airlight contribution between two points in space. There are several approaches to this; we base our approach on the solution presented by Sun et al in the paper A practical analytic single scattering model for real time rendering.
Downloads:
Shaders, matlab-code for lookup table generation to be added soon
@inproceedings{PolyVolumetricShadows, author = {Billeter, Markus and Sintorn, Erik and Assarsson, Ulf}, title = {Real Time Volumetric Shadows using Polygonal Light Volumes}, booktitle = {HPG '10: Proceedings of the Conference on High Performance Graphics 2010}, year = {2010}, isbn = {978-3-905674-26-2}, pages = {39--45}, location = {Saarbrucken, Germany}, }