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More Efficient Virtual Shadow Maps for Many Lights

Posted on 2015-05-13 | filed under research & clustered-shading | permalink

IEEE Explore now hosts the final version of the “More Efficient Virtual Shadow Maps for Many Lights” paper (which is an extension to the “Efficient Virtual Shadow Maps for Many Lights” paper that Ola presented at i3D 2014).

For some reason, some of the figures in the paper ended up being rasterized – the original figures were (at least partly) vector graphics. This is particularly weird for Figure 12 (a set of plots); all other plots in the paper survived as vector graphics.

The preprint PDF that’s also available online (check the Publications-page) has the original vector graphics.