SIGGRAPH 2015 Course Slides
Slides from the SIGGRAPH 2015 course on many-light rendering are now (mostly) up on both my page and Ola’s. As with the earlier SIGGRAPH Asia course, I’ve again extracted and listed all references with links (where material is available online).
The course also ended up being renamed to its final and slightly longer name Real-Time Many-Light Management and Shadows with Clustered Shading; this actually more accurately reflects the main focus of many of the techniques that we talk about (including clustered shading), namely efficient light management.
SIGGRAPH 2015 Course on Many-Light Rendering
I guess it’s pretty much official that our course on many-light rendering is accepted at SIGGRAPH 2015. Seeing a picture from the mobile rendering part at the top of the blog post was also really a pleasant surprise (despite all clearly visible smudges on my phone). The course is an updated version of our SIGGRAPH Asia 2014 course.
For what it’s worth, I’m also really curious about two of the other courses announced at the link above, namely the course by Chris Wyman (“An Overview of Next-Generation Graphics APIs”) as well as the “Moving Mobile Graphics”-one.
SIGGRAPH Asia Course Slides
My slides from our SIGGRAPH Asia course on many-light rendering are now available for download. I’ll add the other slide-decks as they become available.
Grab them from the “Efficient Real-Time Shading with Many-Lights” page. The page also has a list of all references with links (where I could find a good source).
I’m currently working on making the source for the Android many-light demo available (from which the included screen shot was taken).
SIGGRAPH Asia 2014 course
Ola Olsson, Emil Persson and I have been putting together a course on many light rendering for SIGGRAPH Asia. Now that the programme is online, you can find some information about it on the SA2014 homepage.
Tl;dr: We’re going to talk about real-time many light rendering on Friday, between 09:00 and 12:00. There’s an introduction to a few current many-light methods used in real-time contexts, followed by some details about clustered shading in its various shapes and forms. (The link above points to a full description.)
Slides from the presentations will be made available after the presentation.
Updated on 2014-12-04